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When a Game Quietly Shapes Your Life

A nostalgic reflection on how a childhood game, Age of Empires, quietly shaped my curiosity about cities. What began as watching my brother build digital settlements slowly revealed lessons about resources, population, and growth. Sometimes the smallest childhood interests plant the seeds for the paths we follow later in life.

3/6/20262 min read

Some influences in life arrive loudly—through decisions, mentors, or defining moments. Others enter quietly, almost unnoticed, and only years later do you realize how deeply they shaped you. For me, one of those influences was a computer game: Age of Empires.

Growing up, my brother used to play many games on the computer. I was too young to understand them fully, but I often sat beside him and watched. Among all the games he played, one kept drawing my attention again and again—Age of Empires.

At first, I didn’t understand the rules or mechanics. I simply watched. But something about the game felt different. Unlike many games that focused purely on action or combat, this one had something else at its core building a city.

As I kept observing, the logic of the game slowly became clear. You began with a few villagers and a small piece of land. From there, you had to build everything - houses, farms, markets, temples, dockyards, and defensive structures. Resources such as food, wood, stone, and gold determined what you could build and how your settlement could grow.

Population growth depended on housing, and more people meant more resources were required to sustain them. The army, the food supply, and the infrastructure all had to remain balanced. Even terrain, forests, water bodies, or open land shaped how your city developed.

Eventually, I started playing the game myself. What began as watching slowly turned into playing alongside my brother, and later even competing against him. But while many players were fascinated by the battles and warfare strategies, I realized that what truly interested me was something else - the process of building the city itself.

The buildings in the game were beautifully designed, each civilization having its own architectural style, from simple houses to markets, temples, and dockyards. As the game progressed through different ages, the architecture evolved and became more complex. Looking back, this subtle exposure to evolving built forms quietly influenced my interest in architecture and urban design, and perhaps played a small role in shaping the field I chose.

What fascinated me most was watching a small settlement gradually transform into a thriving civilization. Managing resources, planning layouts, and ensuring growth felt deeply engaging, even if I couldn’t fully explain why at the time.

Years later, the connection became clearer. The systems in the game reflected many realities of how cities function balancing population, resources, infrastructure, and land. As cities grow, pressures on housing, mobility, water, and public services increase, making these elements deeply interconnected.

Looking back, it’s interesting how the same experience can lead to different paths. Two people played the same game in the same room, yet it sparked two different curiosities. My brother became fascinated by how the game itself was created, the logic and systems behind the software, which eventually led him toward computer engineering.

I, on the other hand, became fascinated by what was happening inside the game- the city, its systems, and the balance required to sustain growth. Over time, that curiosity evolved into a deeper interest in cities themselves.

Today, as an urban enthusiast, I often think about how infrastructure, population, land, and resources interact to shape our cities. And sometimes I smile at the thought that a small part of that curiosity may have begun with building digital settlements on a computer screen.

We often assume that big life choices come from big moments. But sometimes they grow quietly from the small things we love as children - a hobby, a curiosity, or even a game that plants a lasting seed.

Looking back now, Age of Empires was never just a game for me

It was the first city I ever built.